あらすじ
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 20. Chapters: Arkham Horror, Atmosfear (series), Betrayal at House on the Hill, Curse of the Mummy's Tomb (board game), Ghosts (board game), Green Ghost, I Vant to Bite Your Finger, Khufu the Mummy, Last Night on Earth (game), Minion Hunter, The Fury of Dracula, The Gatekeeper, The Great Brain Robbery, The Harbingers, Which Witch? (board game), Zombies!!!. Excerpt: The Harbingers is an Australian video board game designed by Brett Clements and Phillip Tanner and published by Mattel as a major update to the Atmosfear series. The object of the game is to collect six different coloured "Keystones," face player's worst fear and thus beat the "Gatekeeper." Each player adopts the persona of one of the "Harbingers," otherwise must play as a "Soul Ranger." The game is set in a place known as "The Other Side." The Gatekeeper is to ensure the other characters do not "escape" from The Other Side. The game board is made up of a central hub and six two-sided interchangeable "Provinces" which fit together, creating a hexagon. A videotape is included with the game, and acts as a game clock. The videotape stars Wenanty Nosul as The Gatekeeper. When they are ready, players roll the dice in turn, the one who rolls highest becoming the "Chosen One" who assembles the game board by connecting the Provinces to the central hub, creating a hexagon shape. The players write down their greatest fear on a slip of paper which is placed in the "well of fears" by the Chosen One. The Gatekeeper then starts the game, and the players, using their Numb Skulls, race to become a Harbinger by landing on the Harbinger's headstone located in each province. If a player fails to make it to a headstone within ten minutes, they become Soul Rangers for the rest of the game. They must remain in the sewers until either they are released by the Gatekeeper, or collect the...