あらすじ
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 23. Chapters: Alea games, Scotland Yard, Reversi, Java, Liar's dice, Puerto Rico, Rummikub, Wyatt Earp, Ra, Labyrinth, Hare and Tortoise, Connect, Enchanted Forest, San Juan, Havannah, Lotus, Rivers, Roads & Rails, The Princes of Florence, Tikal, Pueblo, Top Secret Spies, Taj Mahal, Take It Easy, Mexica, Dingbats, Australia, Malefiz, San Marco, FITS, Journey through Europe. Excerpt: Liar's dice, or Liar dice, with roots originating in South America and popularized in early Spanish History, was brought to Spain by the Spanish conqueror Francisco Pizarro during the 16th century. Liar's Dice is known for being a game in pirate history, and a name for a class of dice games for two or more players. They are easy to learn, require little equipment, and can be played as gambling or drinking games. Playing them well requires the ability to deceive and detect an opponent's deception. Versions of the game are known as (U.S.A. manufactured), Diception, Dudo or Cachito in South America. The equivalent drinking game is sometimes called Mexicali or Mexican in the United States; the latter term may be a corruption of Maxchen ("Little Max"), the name by which a similar game, called Mia, is known in Germany, while Liar's dice is known in Germany as Bluff. There are at least three different versions of Liar's Dice; it's uncertain which version is the original. In all of them, dice are rolled in a concealed fashion and bids made about the result of the roll. Players must then either raise the bid or challenge the previous bid in turn. For the purposes of this article, the three versions discussed are referred to as "individual hand," "common hand," and "Mexican." In "common hand," each player has a set of dice, all players roll one and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players'...