あらすじ
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 177. Chapters: History of Eastern role-playing video games, kami, Pokemon Black and White, Resident Evil 2, Bayonetta, Cardcaptor Sakura, Gran Turismo 5, Metroid: Other M, Shadow of the Colossus, Marvel vs. Capcom (series), Steins;Gate, Metal Gear Solid 3: Snake Eater, Tatsunoko vs. Capcom: Ultimate All-Stars, Silent Hill 2, Dance Dance Revolution X2, DDRMAX2 Dance Dance Revolution 7thMix, Silent Hill (video game), Xenoblade Chronicles, Dance Dance Revolution SuperNova, Mario & Sonic at the Olympic Games, Dissidia Final Fantasy, Dead Rising, Blaze Union: Story to Reach the Future, Sonic Unleashed, Castlevania: Aria of Sorrow, 11eyes: Tsumi to Batsu to Aganai no Sh jo, Castlevania: Dawn of Sorrow, Ico, Zegapain, Lost Planet: Extreme Condition, Mega Man (video game), Dance Dance Revolution X3. Excerpt: Eastern role-playing video games are role-playing video games developed in East Asia, including Japan, and, to a lesser extent, South Korea and China. Yamaha YIS503II MSX Personal ComputerWhile the Japanese video game industry has long been viewed as console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial personal computer games from the late 1970s up until the mid-1990s, in addition to d jin soft independent games. The country's computer market was largely dominated by the NEC PC-8801 & PC-9801, though with some competition from the Sharp X1 & X68000, FM-7 & FM Towns, and MSX & MSX2. A key difference between Western and Japanese systems at the time was the latter's higher display resolutions (640x400) in order to accommodate Japanese text which in turn had an impact on game design. Japanese computers also employed Yamaha FM synthesis sound boards since the early 1980s, allowing video game music composers such as Yuzo...