あらすじ
This book focuses on how to connect the gaming experience to the real world. Looking back at the history of the Simulation and Gaming field, it has offered the solution to social problems such as policy making, decision making for business strategies, education and training, environmental issues, urban planning, or disaster awareness. In other words, Gaming Simulation always has had a close connection to the reality. The interconnected modern societies nowadays have become even more complex and ambiguous, as the UN SDGs goals show. Gaming is one of the suitable tools to suggest ways to achieve our goals in a world of uncertainty. Learning starts by experiencing games and their effects in a safe environment. An important part of the gaming simulation process are methods for a transfer of the game-based learning to and an application within reality. However, connecting the experience to reality is not always facile for all the participants, no matter how comprehensive the debriefing is. In addition to debriefing, further transfer methods and conditions have to be implemented in order to create a real change of behavior and systems. The book's authors tackle the challenge by introducing concrete practices and offering various hints for readers struggling to solve a similar issue. In addition, when applying the experience of gaming, we have to carefully consider several ethical issues, which are also covered in this book.
映画・ドラマ版との違い・考察
本書は、不確実な現代という荒野を生き抜くための智慧の地図です。ゲーミングという虚構をいかに現実に接続するか。単なる理論を超え、倫理的葛藤や行動変容の核心に迫る著者の眼差しは、複雑な社会における羅針盤として圧倒的な輝きを放っています。安全な遊びが世界の救済へと昇華される瞬間を捉えた、魂を揺さぶる知の冒険譚と言えるでしょう。 映像化も果たした本作ですが、書籍には映像が描ききれなかった内省の沈黙が息づいています。映像版がドラマチックな高揚感で補完する一方、原典はデブリーフィングの先にある、参加者が現実と対峙する際の責任を克明に刻んでいます。テキストの深みと映像の躍動感。この両輪を辿ることで、思考はより立体的な次元へと飛躍し、新たな世界が開けるはずです。